; ******************************************* ; * PAT80 COMPOSITE PAL VIDEO ADAPTER * ; * Character generator module * ; ******************************************* ; This module generates the character pixels using the font present in rom ; and adds it on the framebuffer in the position indicated by POS_COARSE (Y). .equ LINE_COLUMNS = 46 ; number of columns (characters or chunks) per line ; Draws character in register A to the screen at current coords (Y) ; @param r16 (HIGH_ACCUM) ascii code to display ; @modifies r0 (A), r1, r2, r3, r16 (HIGH_ACCUM), r17, Y, Z draw_char: ; Glyph's first byte is at: ; glyph_pointer = font_starting_mem_pos + (ascii_code * number_of_bytes_per_font) ; But all the fonts are 1 byte large, so a glyph is 1*height bytes: ; glyph_pointer = FONT + (ascii_code * FONT_HEIGHT) ; Load first glyph position on Z ldi ZH, high(FONT<<1) ldi ZL, low(FONT<<1) ; Obtain offset multiplying ascii_code * number_of_bytes_per_font ldi r17, FONT_HEIGHT mul HIGH_ACCUM, r17 ; result overwrites r0 and r1! ; 16-bit addition between gliph's first byte position and offset (and store result in Z) to obtain our glyph position add ZL, r0 adc ZH, r1 ; Z contain our glyph's first byte position: draw it ; Obtain drawing position in framebuffer memory (in Y) call update_mem_pointer ; The drawing consist of FONT_HEIGHT cycles. Every glyph byte is placed on its own line ; on screen. To do this, we place it LINE_COLUMNS bytes after the previous one. ldi HIGH_ACCUM, FONT_HEIGHT draw_char_loop: ; Load glyph line byte from program memory (and point to the next) lpm r1, Z+ ; Write glyph line to framebuffer at chunk cursor position (Y) st Y, r1 ; Increment chunk cursor position (Y) to next line of the same char column adiw YH:YL,LINE_COLUMNS ; Decrement loop counter and exit if reached 0 dec HIGH_ACCUM brne draw_char_loop ; Char drawing is complete. Increment cursor position inc POS_COLUMN ; Check if end of line cpi POS_COLUMN, LINE_COLUMNS brsh draw_char_eol ret draw_char_eol: ; end of line clr POS_COLUMN ; reset column to 0 ; Move cursor to next line ldi HIGH_ACCUM, FONT_HEIGHT add POS_ROWP, HIGH_ACCUM ; check if reached end of screen cpi POS_ROWP, SCREEN_HEIGHT brsh draw_char_eos ret draw_char_eos: ; end of screen: scroll screen but leave line pointer to last line call scroll_screen ret ; Sets the cursor to 0,0 and clears fine position cursor_pos_home: ; Set all positions to 0 clr POS_COLUMN clr POS_ROWP ret ; Draws a newline ; Moves cursor to start of following screen line ; Takes care of particular cases, i.e. end of screen (shifts all screen up by one line) ; draw_carriage_return: ; ; Move cursor to line start ; ldi POS_COLUMN, 0 ; ; Move cursor to next line ; ldi HIGH_ACCUM, FONT_HEIGHT ; add POS_ROWP, HIGH_ACCUM ; ; Check if end of screen ; cpi POS_ROWP, SCREEN_HEIGHT ; brsh draw_carriage_return_eos ; ret ; draw_carriage_return_eos: ; call scroll_screen ; Scrolls the screen by one line (=LINE_COLUMNS*FONT_HEIGHT bytes) ; and clears the last line (FRAMEBUFFER_END - LINE_COLUMNS*FONT_HEIGHT bytes) ; @uses A, Z scroll_screen: ; "Read" Pointer to first char of second line ldi YH, high(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT)) ldi YL, low(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT)) ; "Write" Pointer to first char of first line ldi ZH, high(FRAMEBUFFER) ldi ZL, low(FRAMEBUFFER) ; Copy data scroll_screen_copy_loop: ld A, Y+ st Z+, A cpi YH, high(FRAMEBUFFER_END) brne scroll_screen_copy_loop cpi YL, low(FRAMEBUFFER_END) brne scroll_screen_copy_loop ; All the lines have been "shifted" up by one line. ; The first line is lost and the last is duplicate. Clear the last. clr A scroll_screen_clear_loop: st Z+, A cpi r31, high(FRAMEBUFFER_END) brne scroll_screen_clear_loop cpi r30, low(FRAMEBUFFER_END) brne scroll_screen_clear_loop ; Last line cleared. Set cursor position clr POS_COLUMN ; cursor to first column ldi POS_ROWP, SCREEN_HEIGHT-FONT_HEIGHT ret ; Sets the Y register to point to the cursor's first line memory position ; The cursor's position is represented by registers POS_COLUMN and POS_ROWP update_mem_pointer: ; Compute memory pointer offset: offset = (LINE_COLUMNS*POS_ROWP)+POS_COLUMN ; LINE_COLUMNS*POS_ROWP ldi HIGH_ACCUM, LINE_COLUMNS mul HIGH_ACCUM, POS_ROWP ; result overwrites r0 and r1! ; ...+POS_COLUMN add r0, POS_COLUMN clr HIGH_ACCUM adc r0, HIGH_ACCUM ; Set pointer to start of framebuffer ldi YL, low(FRAMEBUFFER) ldi YH, high(FRAMEBUFFER) ; Add offset to pointer add YL, r0 adc YH, r1 ret