#include //font generated from BITFONZI - by Sandro Maffiodo #define FNT_NANOFONT_HEIGHT 6 #define FNT_NANOFONT_SYMBOLS_COUNT 95 //data size=570 bytes const unsigned char fnt_nanofont_data[FNT_NANOFONT_SYMBOLS_COUNT][1+FNT_NANOFONT_HEIGHT] PROGMEM={ { 1, 128, 128, 128, 0, 128, 0, }, //glyph '!' code=0 { 3, 160, 160, 0, 0, 0, 0, }, //glyph '"' code=1 { 5, 80, 248, 80, 248, 80, 0, }, //glyph '#' code=2 { 5, 120, 160, 112, 40, 240, 0, }, //glyph '$' code=3 { 5, 136, 16, 32, 64, 136, 0, }, //glyph '%' code=4 { 5, 96, 144, 104, 144, 104, 0, }, //glyph '&' code=5 { 2, 128, 64, 0, 0, 0, 0, }, //glyph ''' code=6 { 2, 64, 128, 128, 128, 64, 0, }, //glyph '(' code=7 { 2, 128, 64, 64, 64, 128, 0, }, //glyph ')' code=8 { 3, 0, 160, 64, 160, 0, 0, }, //glyph '*' code=9 { 3, 0, 64, 224, 64, 0, 0, }, //glyph '+' code=10 { 2, 0, 0, 0, 0, 128, 64, }, //glyph ',' code=11 { 3, 0, 0, 224, 0, 0, 0, }, //glyph '-' code=12 { 1, 0, 0, 0, 0, 128, 0, }, //glyph '.' code=13 { 5, 8, 16, 32, 64, 128, 0, }, //glyph '/' code=14 { 4, 96, 144, 144, 144, 96, 0, }, //glyph '0' code=15 { 3, 64, 192, 64, 64, 224, 0, }, //glyph '1' code=16 { 4, 224, 16, 96, 128, 240, 0, }, //glyph '2' code=17 { 4, 224, 16, 96, 16, 224, 0, }, //glyph '3' code=18 { 4, 144, 144, 240, 16, 16, 0, }, //glyph '4' code=19 { 4, 240, 128, 224, 16, 224, 0, }, //glyph '5' code=20 { 4, 96, 128, 224, 144, 96, 0, }, //glyph '6' code=21 { 4, 240, 16, 32, 64, 64, 0, }, //glyph '7' code=22 { 4, 96, 144, 96, 144, 96, 0, }, //glyph '8' code=23 { 4, 96, 144, 112, 16, 96, 0, }, //glyph '9' code=24 { 1, 0, 128, 0, 128, 0, 0, }, //glyph ':' code=25 { 2, 0, 128, 0, 0, 128, 64, }, //glyph ';' code=26 { 3, 32, 64, 128, 64, 32, 0, }, //glyph '<' code=27 { 3, 0, 224, 0, 224, 0, 0, }, //glyph '=' code=28 { 3, 128, 64, 32, 64, 128, 0, }, //glyph '>' code=29 { 4, 224, 16, 96, 0, 64, 0, }, //glyph '?' code=30 { 4, 96, 144, 176, 128, 112, 0, }, //glyph '@' code=31 { 4, 96, 144, 240, 144, 144, 0, }, //glyph 'A' code=32 { 4, 224, 144, 224, 144, 224, 0, }, //glyph 'B' code=33 { 4, 112, 128, 128, 128, 112, 0, }, //glyph 'C' code=34 { 4, 224, 144, 144, 144, 224, 0, }, //glyph 'D' code=35 { 4, 240, 128, 224, 128, 240, 0, }, //glyph 'E' code=36 { 4, 240, 128, 224, 128, 128, 0, }, //glyph 'F' code=37 { 4, 112, 128, 176, 144, 112, 0, }, //glyph 'G' code=38 { 4, 144, 144, 240, 144, 144, 0, }, //glyph 'H' code=39 { 3, 224, 64, 64, 64, 224, 0, }, //glyph 'I' code=40 { 4, 240, 16, 16, 144, 96, 0, }, //glyph 'J' code=41 { 4, 144, 160, 192, 160, 144, 0, }, //glyph 'K' code=42 { 4, 128, 128, 128, 128, 240, 0, }, //glyph 'L' code=43 { 5, 136, 216, 168, 136, 136, 0, }, //glyph 'M' code=44 { 4, 144, 208, 176, 144, 144, 0, }, //glyph 'N' code=45 { 4, 96, 144, 144, 144, 96, 0, }, //glyph 'O' code=46 { 4, 224, 144, 224, 128, 128, 0, }, //glyph 'P' code=47 { 4, 96, 144, 144, 144, 96, 16, }, //glyph 'Q' code=48 { 4, 224, 144, 224, 160, 144, 0, }, //glyph 'R' code=49 { 4, 112, 128, 96, 16, 224, 0, }, //glyph 'S' code=50 { 3, 224, 64, 64, 64, 64, 0, }, //glyph 'T' code=51 { 4, 144, 144, 144, 144, 96, 0, }, //glyph 'U' code=52 { 3, 160, 160, 160, 160, 64, 0, }, //glyph 'V' code=53 { 5, 136, 168, 168, 168, 80, 0, }, //glyph 'W' code=54 { 4, 144, 144, 96, 144, 144, 0, }, //glyph 'X' code=55 { 3, 160, 160, 64, 64, 64, 0, }, //glyph 'Y' code=56 { 4, 240, 16, 96, 128, 240, 0, }, //glyph 'Z' code=57 { 2, 192, 128, 128, 128, 192, 0, }, //glyph '[' code=58 { 5, 128, 64, 32, 16, 8, 0, }, //glyph '\' code=59 { 2, 192, 64, 64, 64, 192, 0, }, //glyph ']' code=60 { 5, 32, 80, 136, 0, 0, 0, }, //glyph '^' code=61 { 4, 0, 0, 0, 0, 240, 0, }, //glyph '_' code=62 { 2, 128, 64, 0, 0, 0, 0, }, //glyph '`' code=63 { 3, 0, 224, 32, 224, 224, 0, }, //glyph 'a' code=64 { 3, 128, 224, 160, 160, 224, 0, }, //glyph 'b' code=65 { 3, 0, 224, 128, 128, 224, 0, }, //glyph 'c' code=66 { 3, 32, 224, 160, 160, 224, 0, }, //glyph 'd' code=67 { 3, 0, 224, 224, 128, 224, 0, }, //glyph 'e' code=68 { 2, 64, 128, 192, 128, 128, 0, }, //glyph 'f' code=69 { 3, 0, 224, 160, 224, 32, 224, }, //glyph 'g' code=70 { 3, 128, 224, 160, 160, 160, 0, }, //glyph 'h' code=71 { 1, 128, 0, 128, 128, 128, 0, }, //glyph 'i' code=72 { 2, 0, 192, 64, 64, 64, 128, }, //glyph 'j' code=73 { 3, 128, 160, 192, 160, 160, 0, }, //glyph 'k' code=74 { 1, 128, 128, 128, 128, 128, 0, }, //glyph 'l' code=75 { 5, 0, 248, 168, 168, 168, 0, }, //glyph 'm' code=76 { 3, 0, 224, 160, 160, 160, 0, }, //glyph 'n' code=77 { 3, 0, 224, 160, 160, 224, 0, }, //glyph 'o' code=78 { 3, 0, 224, 160, 160, 224, 128, }, //glyph 'p' code=79 { 3, 0, 224, 160, 160, 224, 32, }, //glyph 'q' code=80 { 3, 0, 224, 128, 128, 128, 0, }, //glyph 'r' code=81 { 2, 0, 192, 128, 64, 192, 0, }, //glyph 's' code=82 { 3, 64, 224, 64, 64, 64, 0, }, //glyph 't' code=83 { 3, 0, 160, 160, 160, 224, 0, }, //glyph 'u' code=84 { 3, 0, 160, 160, 160, 64, 0, }, //glyph 'v' code=85 { 5, 0, 168, 168, 168, 80, 0, }, //glyph 'w' code=86 { 3, 0, 160, 64, 160, 160, 0, }, //glyph 'x' code=87 { 3, 0, 160, 160, 224, 32, 224, }, //glyph 'y' code=88 { 2, 0, 192, 64, 128, 192, 0, }, //glyph 'z' code=89 { 3, 96, 64, 192, 64, 96, 0, }, //glyph '{' code=90 { 1, 128, 128, 128, 128, 128, 0, }, //glyph '|' code=91 { 3, 192, 64, 96, 64, 192, 0, }, //glyph '}' code=92 { 3, 96, 192, 0, 0, 0, 0, }, //glyph '~' code=93 { 4, 48, 64, 224, 64, 240, 0, }, //glyph '£' code=94 }; VGAX vga; // Pins // VGA #define R #define CLK void setup() { vga.begin(); vga.clear(11); } void loop() { }