; VIDEO COMPOSITE PAL IO DEVICE ; Implemented following timings in http://blog.retroleum.co.uk/electronics-articles/pal-tv-timing-and-voltages/ ; Every line, for 52 times, it loads a byte from memory into PORTA register and then shifts the byte to the left to show another bit (do it 7 times) ; This also displays byte's MSB pixel "for free", as the video pin is PD7 (last bit of PORTA). ; ; INTERFACING WITH PAT80: ; Use PortB as data port. Before writing anything, issue a read (pin RW HIGH) and check the busy pin on the data port. ; If the busy pin is high, retry reading until goes low. When the busy pin goes low, we have... TODO ; ; ELECTRONICALLY: ; The data port PB0 is tied to ground with a 1KOhm resistance. When the MC is busy drawing the screen, the data port is in ; high impedance state, so that avoids causing bus contention, but when read returns a 0bXXXXXXX0 byte. When the MC starts vsync, ; begins checking the port for data... TODO ; ; PINS: ; Video: ; Video pin: PA0 (pin 1) (but all PORTA is used) ; Sync pin: PC0 (pin 22) ; Communication: ; Data port is PORTB [INPUT] ; CLK (clock) signal is on PORTD0 [INPUT] ; RS (register select) on PORTD1 [INPUT] ; BUSY signal is on PORTD2 [OUTPUT] ; Debug: ; Debug hsync single pulse on pin: PC1 (pin 23) (may be disabled) ; .include "m1284def.inc" ; Atmega 1280 device definition ; *** reserved registers *** ; Cursor Position .def POS_COLUMN = r21 ; absolute coarse position on line (0 to 51) .def POS_ROW = r20 ; absolute coarse position on line (0 to 51) .def POS_FINE = r24 ; fine position (bit inside coarse-position-pointed byte) ; Internal registers .def A = r0 ; accumulator .def STATUS = r25 ; signal status (see STATUS TABLE) ;POS_COARSE = Y ; coarse position (aligned to character column) ;DRAWING_BYTE = X ; current position in framebuffer .def LINE_COUNTER = r23 .def VG_HIGH_ACCUM = r22 ; an accumulator in high registers to be used only by video_generator in interrupt .def HIGH_ACCUM = r16 ; an accumulator in high registers to be used outside of interrupts ; define constant .equ VIDEO_PORT_OUT = PORTA ; Used all PORTA, but connected only PA0 .equ SYNC_PIN = PC0 ; Sync pin (pin 22) .equ DEBUG_PIN = PC1 ; DEBUG: Single vertical sync pulse to trigger oscilloscope (pin 23) .equ DATA_PORT_IN = PINB .equ CLK_PIN = PD0 .equ RS_PIN = PD1 .equ BUSY_PIN = PD2 ; memory .equ FRAMEBUFFER = 0x0100 ; start vector .org 0x0000 rjmp main ; reset vector: jump to main label .org 0x001E rjmp on_tim1_ovf ; interrupt for timer 1 overflow (used by video generation) .org 0x40 ; main program main: ; pins setup sbi DDRC, SYNC_PIN ; set pin as output sbi DDRC, DEBUG_PIN ; set pin as output sbi DDRC, BUSY_PIN ; set pin as output cbi DDRD, CLK_PIN ; set pin as input ldi HIGH_ACCUM, 0xFF out DDRA, HIGH_ACCUM ; set port as output (contains video pin) ldi HIGH_ACCUM, 0x00 out DDRB, HIGH_ACCUM ; set port as input (used as data bus) ; clear ram ;*** Load data into ram *** ; Set X to 0x0100 ldi r27, high(FRAMEBUFFER) ldi r26, low(FRAMEBUFFER) load_mem_loop: clr r17 st X+, r17 ; if reached the last framebuffer byte, exit cycle cpi r27, 0b00111110 brne load_mem_loop ; if not 0, repeat h_picture_loop cpi r26, 0b11000000 brne load_mem_loop ; if not 0, repeat h_picture_loop ; test draw character routine call cursor_pos_home ldi r18, 0x30 draw_chars: mov HIGH_ACCUM, r18 call draw_char inc r18 cpi r18, 0x64 brne draw_chars ; *** timer setup (use 16-bit counter TC1) *** ; The Power Reduction TC1 and TC3 bits in the Power Reduction Registers (PRR0.PRTIM1 and ; PRR1.PRTIM3) must be written to zero to enable the TC1 and TC3 module. ldi HIGH_ACCUM, 0b00000000 sts PRR0, HIGH_ACCUM ; Set timer prescaler to 1:1 LDI HIGH_ACCUM,0b00000001 sts TCCR1B,HIGH_ACCUM ; Enambe timer1 overflow interrupt LDI HIGH_ACCUM,0b00000001 STS TIMSK1,HIGH_ACCUM ; Enable interrupts globally SEI ; Timer setup completed. ; Wait for data (it never exits) ;jmp comm_init forever: jmp forever .include "video_generator.asm" ; Asyncronous timer-interrupt-based video generation .include "character_generator.asm" ; Character generator .include "communication.asm" ; Communication with Pat80 .include "font.asm" ; Font face