Fix assets
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v3/assets/texture_wall_brick.png
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v3/assets/texture_wall_brick.png
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v3/assets/texture_wall_brick_door_center.png
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v3/assets/texture_wall_brick_door_center.png
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v3/assets/texture_wall_brick_door_left.png
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v3/assets/texture_wall_brick_door_left.png
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v3/assets/texture_wall_brick_door_right.png
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v3/assets/texture_wall_brick_door_right.png
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@@ -23,16 +23,16 @@ MAP_DOOR_CELL_TYPE = 3
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# Textures cfg
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# Index is shifted by 1 relative to map, because 0 is no wall
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TEXTURES = [
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"../assets/texture_wall_brick.png", # = map index 1
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"../assets/texture_wall_brick_door_left.png", # = map index 2
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"../assets/texture_wall_brick_door_center.png", # = map index 3
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"../assets/texture_wall_brick_door_right.png", # = map index 4
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"assets/texture_wall_brick.png", # = map index 1
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"assets/texture_wall_brick_door_left.png", # = map index 2
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"assets/texture_wall_brick_door_center.png", # = map index 3
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"assets/texture_wall_brick_door_right.png", # = map index 4
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]
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TEXTURE_SIZE = 64
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# Raycast cfg
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RAYCAST_WIN_WIDTH = 600
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RAYCAST_WIN_HEIGHT = 600
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RAYCAST_WIN_WIDTH = 1024
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RAYCAST_WIN_HEIGHT = 1024
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RAYCAST_RENDER_WIDTH = int(RAYCAST_WIN_WIDTH / 4)
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RAYCAST_RENDER_HEIGHT = int(RAYCAST_WIN_HEIGHT / 4)
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DOF = 2*MAP_SIZE # Depth Of Field
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