commit bfb038b036e2816954c698c27592c8249a037cbe Author: Daniele Verducci Date: Sat Dec 31 09:01:49 2022 +0100 SDL init, draw character in 2D map, no rotation diff --git a/raycaster.py b/raycaster.py new file mode 100755 index 0000000..ee60b20 --- /dev/null +++ b/raycaster.py @@ -0,0 +1,74 @@ +#!/usr/bin/env python3 + +# RAYCASTER +# +# pip install pysdl2 pysdl2-dll + +import sys +import sdl2.ext + +WIN_WIDTH = 640 +WIN_HEIGHT = 480 +DUNGEON_WIDTH = WIN_WIDTH +DUNGEON_HEIGHT = WIN_HEIGHT +PLAYER_SPEED = 10 + +class Main: + + def __init__(self): + # Graphics + sdl2.ext.init() + self.window = sdl2.ext.Window("Raycaster", size=(WIN_WIDTH, WIN_HEIGHT)) + self.window.show() + self.surface = self.window.get_surface() + + # Player + self.player_position = {"x": WIN_WIDTH/2, "y": WIN_HEIGHT/2, "r": 0} + + return + + def run(self): + running = True + while running: + events = sdl2.ext.get_events() + for event in events: + if event.type == sdl2.SDL_QUIT: + running = False + break + if event.type == sdl2.SDL_KEYDOWN: + if event.key.keysym.sym == sdl2.SDLK_UP: + self.player_position["y"] = int(self.player_position["y"] - PLAYER_SPEED) + elif event.key.keysym.sym == sdl2.SDLK_DOWN: + self.player_position["y"] = int(self.player_position["y"] + PLAYER_SPEED) + if event.key.keysym.sym == sdl2.SDLK_LEFT: + self.player_position["x"] = int(self.player_position["x"] - PLAYER_SPEED) + elif event.key.keysym.sym == sdl2.SDLK_RIGHT: + self.player_position["x"] = int(self.player_position["x"] + PLAYER_SPEED) + # Limit position + if self.player_position["x"] < 0: + self.player_position["x"] = 0 + if self.player_position["x"] > DUNGEON_WIDTH: + self.player_position["x"] = DUNGEON_WIDTH + if self.player_position["y"] < 0: + self.player_position["y"] = 0 + if self.player_position["y"] > DUNGEON_HEIGHT: + self.player_position["y"] = DUNGEON_HEIGHT + + sdl2.ext.draw.fill(self.surface, sdl2.ext.Color(0,0,0,0)) # Clears screen + self.draw() + self.window.refresh() + return 0 + + def draw(self): + #sdl2.ext.draw.line(self.surface, sdl2.ext.Color(255,0,0,255), (0, 0, self.player_position["x"], self.player_position["y"])) + sdl2.ext.draw.fill(self.surface, sdl2.ext.Color(0,255,0,255), (self.player_position["x"] - 4, self.player_position["y"] - 4, 4, 4)) + return + + + +if __name__ == '__main__': + try: + main = Main() + main.run() + except KeyboardInterrupt: + exit(0)