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001d5ca4fa
Working 2D acceleration
github
Daniele Verducci
2023-01-15 08:35:07 +01:00
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1dceab5827
Sync with github version, added screenshots
master
Daniele Verducci
2023-01-15 08:33:48 +01:00
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0a025ec13a
Working accelerated 2D rendering
Daniele Verducci
2023-01-15 08:16:21 +01:00
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ade6682918
WIP OpenGL
Daniele Verducci (Slimpenguin)
2023-01-15 07:26:14 +01:00
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207278206d
Aligned to github version
Daniele Verducci (Slimpenguin)
2023-01-14 16:20:34 +01:00
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83bbd94057
Inspired by
Daniele Verducci
2023-01-14 11:03:14 +01:00
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ab301db037
License, readme
Daniele Verducci
2023-01-14 10:56:12 +01:00
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4ea008366d
Initial commit
Daniele Verducci
2023-01-14 10:39:52 +01:00
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6df1310bdc
Fix assets
fix-assets
Daniele Verducci
2023-01-14 10:02:47 +01:00
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6e7f560bc9
WIP fps-independent movement speed
fps-independent-movement-speed
Daniele Verducci
2023-01-11 19:50:37 +01:00
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33f7a62c0f
Fixed 4x resolution scaling for better performances
Daniele Verducci
2023-01-11 19:23:22 +01:00
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ef80c7d091
Doors
Daniele Verducci (Slimpenguin)
2023-01-11 10:36:01 +01:00
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2e650bae26
Textures
Daniele Verducci (Slimpenguin)
2023-01-11 10:07:11 +01:00
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cc7892cb69
Fixed shading
Daniele Verducci (Slimpenguin)
2023-01-11 08:59:10 +01:00
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770d5c02b2
Semi-working png textures (broken on horizontal walls)
Daniele Verducci
2023-01-10 20:08:55 +01:00
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b4f1cf6353
Better clipping
Daniele Verducci
2023-01-10 19:01:57 +01:00
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b063e5606e
Optimization: Do not reinitialize pixel array at every line draw
Daniele Verducci (Slimpenguin)
2023-01-10 10:09:20 +01:00
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b398503ada
Direct draw to surface pixel array for better performances
Daniele Verducci (Slimpenguin)
2023-01-10 10:02:42 +01:00
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edad79cb9e
WIP trying to implement floors
floors
Daniele Verducci (Slimpenguin)
2023-01-09 08:14:21 +01:00
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5b8b45e793
Hideable map screen, raycast upscaling, bettere controls
Daniele Verducci (Slimpenguin)
2023-01-07 11:01:59 +01:00
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3c927778e2
Better rounding
Daniele Verducci (Slimpenguin)
2023-01-06 12:40:00 +01:00
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7092dfee46
Multiple textures
Daniele Verducci (Slimpenguin)
2023-01-06 11:26:47 +01:00
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f6ce668aef
Single monochrome texture working
Daniele Verducci (Slimpenguin)
2023-01-06 11:08:06 +01:00
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adf11abd16
Rendering textures (for now, a single texture row))
Daniele Verducci (Slimpenguin)
2023-01-06 10:44:40 +01:00
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37d4573778
Collision detection
Daniele Verducci (Slimpenguin)
2023-01-05 11:03:52 +01:00
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c1e6210c83
Moved script to v1 and v2 folders
Daniele Verducci (Slimpenguin)
2023-01-05 11:01:17 +01:00
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c62fd0403b
Fixes, fps counter, larger map, higher resolution rendering
Daniele Verducci (Slimpenguin)
2023-01-05 10:38:37 +01:00
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3c810497bf
Fixed raycast window rendering
Daniele Verducci (Slimpenguin)
2023-01-05 01:29:29 +01:00
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c75f8555ab
Fixed!!!
Daniele Verducci (Slimpenguin)
2023-01-05 00:53:00 +01:00
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8e3727c870
Fixed negative angles, colored rays for debugging
Daniele Verducci (Slimpenguin)
2023-01-05 00:22:57 +01:00
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1736931554
Lighting
Daniele Verducci
2023-01-02 20:40:11 +01:00
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cb89bd8fa4
First raycasting view
Daniele Verducci
2023-01-02 20:26:52 +01:00
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ec11c67f06
Casting 60 rays
Daniele Verducci
2023-01-02 19:55:09 +01:00
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904d817203
Casting single ray to nearest wall
Daniele Verducci
2023-01-02 19:19:47 +01:00
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ada9598e25
Casting X and Y collision rays
Daniele Verducci
2023-01-02 19:00:17 +01:00
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082097e0d0
WIP Vertical line check
Daniele Verducci (Slimpenguin)
2023-01-02 11:04:52 +01:00
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142a92b2fc
Working horizontal ray casting and interception
Daniele Verducci (Slimpenguin)
2023-01-02 10:36:31 +01:00
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5984d60879
Moving character in 2d map
Daniele Verducci
2022-12-31 09:53:18 +01:00
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bfb038b036
SDL init, draw character in 2D map, no rotation
Daniele Verducci
2022-12-31 09:01:49 +01:00