# Python raycaster A simple [raycasting engine](https://en.wikipedia.org/wiki/Ray_casting), like the one used for [Wolfenstein 3D](https://en.wikipedia.org/wiki/Wolfenstein_3D), written in Python using the [SDL graphics library](https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer). Inspired by [this video of 3DSage](https://www.youtube.com/watch?v=gYRrGTC7GtA) ![Screenshot](images/screenshot.png) ![Screenshot](images/screenshot2.png) ## Requirements Install SDL libs for Python and PNG lib (required for texture loading): ``` pip install pysdl2 pysdl2-dll pypng ``` ## Run Run with ``` ./raycaster.py ``` ## Context Being this an educational project (done to teach myself SDL and how a raycasting engine works), the performances are pretty bad. The code is written to be documental, more than efficient. I decided to keep the various milestones in different folders (v1, v2, v3...) instead of relying on git versioning to allow easier compare between different milestones. ## License Copyright (C) 2023 Daniele Verducci This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see .