2021-01-19 08:36:01 +01:00
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; *******************************************
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; * PAT80 COMPOSITE PAL VIDEO ADAPTER *
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; * Character generator module *
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; *******************************************
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; This module generates the character pixels using the font present in rom
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2021-01-24 11:27:40 +01:00
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; and adds it on the framebuffer in the position indicated by POS_COARSE (Y).
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2021-01-22 08:58:11 +01:00
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2021-01-24 11:27:40 +01:00
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.equ LINE_COLUMNS = 52 ; number of columns (characters or chunks) per line
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; Draws character in register A to the screen at current coords (Y)
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2021-01-25 08:46:01 +01:00
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; @param r16 (HIGH_ACCUM) ascii code to display
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; @modifies r0 (A), r1, r2, r3, r16 (HIGH_ACCUM), r17, Y, Z
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2021-01-24 11:27:40 +01:00
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draw_char:
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; Glyph's first byte is at:
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; glyph_pointer = font_starting_mem_pos + (ascii_code * number_of_bytes_per_font)
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; But all the fonts are 1 byte large, so a glyph is 1*height bytes:
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; glyph_pointer = FONT + (ascii_code * FONT_HEIGHT)
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; Save current chunk cursor position (Y)
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mov r2, YL
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mov r3, YH
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; Load first glyph position on Z
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2021-01-25 08:46:01 +01:00
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ldi ZH, high(FONT<<1)
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ldi ZL, low(FONT<<1)
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; Obtain offset multiplying ascii_code * number_of_bytes_per_font
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ldi r17, FONT_HEIGHT
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mul HIGH_ACCUM, r17 ; result overwrites r0 and r1!
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2021-01-24 11:27:40 +01:00
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; 16-bit addition between gliph's first byte position and offset (and store result in Z)
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2021-01-25 08:46:01 +01:00
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add ZL, r0
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2021-01-24 11:27:40 +01:00
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adc ZH, r1
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; Z contain our glyph's first byte position: draw it
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; The drawing consist of FONT_HEIGHT cycles. Every glyph byte is placed on its own line
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; on screen. To do this, we place it LINE_COLUMNS bytes after the previous one.
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ldi HIGH_ACCUM, FONT_HEIGHT
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draw_char_loop:
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; Load glyph line byte from program memory (and point to the next)
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lpm r1, Z+
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; Write glyph line to framebuffer at chunk cursor position (Y)
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st Y, r1
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; Increment chunk cursor position (Y) to next line of the same char column
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adiw YH:YL,LINE_COLUMNS
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; Decrement loop counter and exit if reached 0
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dec HIGH_ACCUM
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brne draw_char_loop
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; Char drawing is complete. Set chunk cursor position to next char first line
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mov YL, r2 ; first restore Y
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mov YH, r3
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adiw YH:YL,1 ; just increment pre-char-drawing-saved chunk cursor position by 1
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ret
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2021-01-25 08:46:01 +01:00
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; Sets the cursor to 0,0 and clears fine position
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cursor_pos_home:
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; Set Y to framebuffer start
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2021-01-26 20:52:53 +01:00
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;ldi YH, high(FRAMEBUFFER)
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;ldi YL, low(FRAMEBUFFER)
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ldi YH, high(0x0068)
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ldi YL, low(0x0068)
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2021-01-25 08:46:01 +01:00
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clr POS_FINE
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2021-01-26 20:52:53 +01:00
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ret
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