Working character output, non working return to home
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9de4753984
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@ -9,8 +9,8 @@
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.equ LINE_COLUMNS = 52 ; number of columns (characters or chunks) per line
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; Draws character in register A to the screen at current coords (Y)
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; @param A (r0) ascii code to display
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; @modifies r0 (A), r1, r2, r3, r16 (HIGH_ACCUM), Y, Z
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; @param r16 (HIGH_ACCUM) ascii code to display
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; @modifies r0 (A), r1, r2, r3, r16 (HIGH_ACCUM), r17, Y, Z
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draw_char:
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; Glyph's first byte is at:
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; glyph_pointer = font_starting_mem_pos + (ascii_code * number_of_bytes_per_font)
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@ -22,13 +22,13 @@ draw_char:
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mov r3, YH
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; Load first glyph position on Z
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ldi ZH, high(FONT)
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ldi ZL, low(FONT)
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; Obtain offset multiplying ascii_code * number_of_bytes_per_fontr1
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ldi HIGH_ACCUM, FONT_HEIGHT
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mul A, HIGH_ACCUM ; result overwrites r0 and r1!
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ldi ZH, high(FONT<<1)
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ldi ZL, low(FONT<<1)
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; Obtain offset multiplying ascii_code * number_of_bytes_per_font
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ldi r17, FONT_HEIGHT
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mul HIGH_ACCUM, r17 ; result overwrites r0 and r1!
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; 16-bit addition between gliph's first byte position and offset (and store result in Z)
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add ZL, A
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add ZL, r0
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adc ZH, r1
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; Z contain our glyph's first byte position: draw it
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; The drawing consist of FONT_HEIGHT cycles. Every glyph byte is placed on its own line
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@ -49,3 +49,11 @@ draw_char:
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mov YH, r3
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adiw YH:YL,1 ; just increment pre-char-drawing-saved chunk cursor position by 1
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ret
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; Sets the cursor to 0,0 and clears fine position
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cursor_pos_home:
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; Set Y to framebuffer start
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ldi YH, high(FRAMEBUFFER)
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ldi YL, low(FRAMEBUFFER)
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clr POS_FINE
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ret
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@ -31,10 +31,3 @@ comm_init:
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brne comm_wait_byte ; if not 0, repeat h_picture_loop
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jmp comm_init ; filled all memory: reset framebuffer position
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; Sets the cursor to 0,0 and clears fine position
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cursor_pos_home:
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; Set Y to framebuffer start
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ldi YH, high(FRAMEBUFFER<<1)
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ldi YL, low(FRAMEBUFFER<<1)
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clr POS_FINE
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ret
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@ -68,29 +68,61 @@ main:
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ldi HIGH_ACCUM, 0x00
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out DDRB, HIGH_ACCUM ; set port as input (used as data bus)
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; clear ram
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;*** Load data into ram ***
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; Set X to 0x0100
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ldi r27, high(FRAMEBUFFER)
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ldi r26, low(FRAMEBUFFER)
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load_mem_loop:
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clr r17
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st X+, r17
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; if reached the last framebuffer byte, exit cycle
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cpi r27, 0b00111110
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brne load_mem_loop ; if not 0, repeat h_picture_loop
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cpi r26, 0b11000000
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brne load_mem_loop ; if not 0, repeat h_picture_loop
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; test draw character routine
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ser r17
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test_draw_loop:
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ldi r16, 'P'
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mov A, HIGH_ACCUM
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;call cursor_pos_home
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ldi HIGH_ACCUM, 'P'
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call draw_char
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ldi HIGH_ACCUM, 'A'
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mov A, HIGH_ACCUM
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call draw_char
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ldi HIGH_ACCUM, 'T'
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mov A, HIGH_ACCUM
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call draw_char
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ldi HIGH_ACCUM, '8'
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mov A, HIGH_ACCUM
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call draw_char
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ldi HIGH_ACCUM, '0'
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mov A, HIGH_ACCUM
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call draw_char
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ldi HIGH_ACCUM, ' '
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mov A, HIGH_ACCUM
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call draw_char
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dec r17
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breq test_draw_loop
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ldi HIGH_ACCUM, 'H'
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call draw_char
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ldi HIGH_ACCUM, 'o'
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call draw_char
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ldi HIGH_ACCUM, 'm'
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call draw_char
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ldi HIGH_ACCUM, 'e'
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call draw_char
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ldi HIGH_ACCUM, ' '
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call draw_char
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ldi HIGH_ACCUM, 'c'
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call draw_char
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ldi HIGH_ACCUM, 'o'
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call draw_char
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ldi HIGH_ACCUM, 'm'
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call draw_char
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ldi HIGH_ACCUM, 'p'
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call draw_char
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ldi HIGH_ACCUM, 'u'
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call draw_char
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ldi HIGH_ACCUM, 't'
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call draw_char
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ldi HIGH_ACCUM, 'e'
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call draw_char
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ldi HIGH_ACCUM, 'r'
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call draw_char
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; *** timer setup (use 16-bit counter TC1) ***
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@ -109,7 +141,7 @@ main:
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; Timer setup completed.
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; Wait for data (it never exits)
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jmp comm_init
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;jmp comm_init
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forever:
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jmp forever
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