Working end of screen scrolling
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@ -17,10 +17,6 @@ draw_char:
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; But all the fonts are 1 byte large, so a glyph is 1*height bytes:
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; glyph_pointer = FONT + (ascii_code * FONT_HEIGHT)
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; Save current chunk cursor position (Y)
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mov r2, YL
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mov r3, YH
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; Load first glyph position on Z
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ldi ZH, high(FONT<<1)
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ldi ZL, low(FONT<<1)
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@ -31,6 +27,8 @@ draw_char:
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add ZL, r0
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adc ZH, r1
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; Z contain our glyph's first byte position: draw it
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; Obtain drawing position in framebuffer memory (in Y)
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call update_mem_pointer
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; The drawing consist of FONT_HEIGHT cycles. Every glyph byte is placed on its own line
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; on screen. To do this, we place it LINE_COLUMNS bytes after the previous one.
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ldi HIGH_ACCUM, FONT_HEIGHT
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@ -49,22 +47,17 @@ draw_char:
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inc POS_COLUMN
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; Check if end of line
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cpi POS_COLUMN, LINE_COLUMNS
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breq draw_char_eol
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; Reset chunk position to first glyph line of next column
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mov YL, r2 ; first restore Y
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mov YH, r3
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adiw YH:YL,1 ; just increment pre-char-drawing-saved chunk cursor position by 1
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brsh draw_char_eol
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ret
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draw_char_eol:
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; end of line
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adiw YH:YL,1 ; increment chunk cursor position by 1 (begin of next line on screen)
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clr POS_COLUMN ; reset column to 0
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; check if reached end of screen
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cpi POS_ROWP, SCREEN_HEIGHT-FONT_HEIGHT
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breq draw_char_eos
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; if not end of screen, increment row
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; Move cursor to next line
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ldi HIGH_ACCUM, FONT_HEIGHT
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add POS_ROWP, HIGH_ACCUM
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; check if reached end of screen
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cpi POS_ROWP, SCREEN_HEIGHT
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brsh draw_char_eos
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ret
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draw_char_eos:
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; end of screen: scroll screen but leave line pointer to last line
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@ -76,60 +69,28 @@ cursor_pos_home:
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; Set all positions to 0
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clr POS_COLUMN
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clr POS_ROWP
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; Load framebuffer start position to Y
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ldi YH, high(FRAMEBUFFER)
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ldi YL, low(FRAMEBUFFER)
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ret
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; Updates framebuffer pointer (Y) to point to current text cursor position (POS_COLUMN, POS_ROWP)
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; Usage:
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; ldi POS_COLUMN, 10
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; ldi POS_ROWP, 13
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; call set_framebuffer_pointer_to_text_cursor
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; @modifies Y, R0, R1
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; set_framebuffer_pointer_to_text_cursor:
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; ; Load framebuffer start position to Y
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; ldi YH, high(FRAMEBUFFER)
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; ldi YL, low(FRAMEBUFFER)
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; ; Obtain offset between 0,0 and current cursor position
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; mul POS_COLUMN, POS_ROWP ; result is in r1,r0 ; NOTE: wrong, multiplicate with bytes per row
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; ; Sum offset to Y
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; add YL, r0
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; adc YH, r1
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; ret
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; Draws a newline
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; Moves cursor to start of following screen line
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; Takes care of particular cases, i.e. end of screen (shifts all screen up by one line)
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draw_carriage_return:
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; Check if end of screen
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cpi POS_ROWP, SCREEN_HEIGHT
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brne draw_carriage_return_not_eos
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call scroll_screen
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dec POS_ROWP ; compensate for next inc
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draw_carriage_return_not_eos:
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; Move cursor to line start
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ldi POS_COLUMN, 0
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; Move cursor to next line
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ldi HIGH_ACCUM, FONT_HEIGHT
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add POS_ROWP, HIGH_ACCUM
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; Compute memory pointer offset
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mul POS_COLUMN, POS_ROWP ; result overwrites r0 and r1!
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; Set pointer to start of framebuffer
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ldi ZL, low(FRAMEBUFFER)
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ldi ZH, high(FRAMEBUFFER)
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; Add offset to pointer
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add ZL, r0
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adc ZH, r1
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ret
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; draw_carriage_return:
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; ; Move cursor to line start
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; ldi POS_COLUMN, 0
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; ; Move cursor to next line
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; ldi HIGH_ACCUM, FONT_HEIGHT
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; add POS_ROWP, HIGH_ACCUM
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; ; Check if end of screen
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; cpi POS_ROWP, SCREEN_HEIGHT
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; brsh draw_carriage_return_eos
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; ret
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; draw_carriage_return_eos:
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; call scroll_screen
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; Scrolls the screen by one line (=LINE_COLUMNS*FONT_HEIGHT bytes)
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; and clears the last line (FRAMEBUFFER_END - LINE_COLUMNS*FONT_HEIGHT bytes)
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; @uses A, Z
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scroll_screen:
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clr POS_COLUMN ; cursor to first column
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; "Read" Pointer to first char of second line
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ldi YH, high(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT))
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ldi YL, low(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT))
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@ -140,9 +101,9 @@ scroll_screen:
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scroll_screen_copy_loop:
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ld A, Y+
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st Z+, A
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cpi ZH, high(FRAMEBUFFER_END-(LINE_COLUMNS*FONT_HEIGHT))
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cpi YH, high(FRAMEBUFFER_END)
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brne scroll_screen_copy_loop
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cpi ZL, low(FRAMEBUFFER_END-(LINE_COLUMNS*FONT_HEIGHT))
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cpi YL, low(FRAMEBUFFER_END)
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brne scroll_screen_copy_loop
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; All the lines have been "shifted" up by one line.
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; The first line is lost and the last is duplicate. Clear the last.
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@ -153,8 +114,26 @@ scroll_screen:
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brne scroll_screen_clear_loop
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cpi r30, low(FRAMEBUFFER_END)
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brne scroll_screen_clear_loop
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; Last line cleared. Leave cursor pointer to last line start
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ldi YH, high(FRAMEBUFFER_END-LINE_COLUMNS*FONT_HEIGHT)
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ldi YL, low(FRAMEBUFFER_END-LINE_COLUMNS*FONT_HEIGHT)
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; Last line cleared. Set cursor position
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clr POS_COLUMN ; cursor to first column
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ldi POS_ROWP, SCREEN_HEIGHT-FONT_HEIGHT
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ret
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; Sets the Y register to point to the cursor's first line memory position
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; The cursor's position is represented by registers POS_COLUMN and POS_ROWP
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update_mem_pointer:
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; Compute memory pointer offset: offset = (LINE_COLUMNS*POS_ROWP)+POS_COLUMN
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; LINE_COLUMNS*POS_ROWP
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ldi HIGH_ACCUM, LINE_COLUMNS
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mul HIGH_ACCUM, POS_ROWP ; result overwrites r0 and r1!
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; ...+POS_COLUMN
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add r0, POS_COLUMN
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clr HIGH_ACCUM
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adc r0, HIGH_ACCUM
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; Set pointer to start of framebuffer
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ldi YL, low(FRAMEBUFFER)
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ldi YH, high(FRAMEBUFFER)
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; Add offset to pointer
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add YL, r0
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adc YH, r1
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ret
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@ -11,7 +11,6 @@ draw_cat:
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; wait
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ser r19
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cat_wait_loop_1:
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ldi r20, 32
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dec r19
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brne cat_wait_loop_1
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; if reached the last framebuffer byte, exit cycle
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@ -79,17 +79,17 @@ main:
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; clear ram
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;*** Load data into ram ***
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; Set X to 0x0100
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; ldi XH, high(FRAMEBUFFER)
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; ldi XL, low(FRAMEBUFFER)
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; load_mem_loop:
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; clr r17
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; st X+, r17
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; ; if reached the last framebuffer byte, exit cycle
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; cpi XH, 0b00111110
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; brne load_mem_loop ; if not 0, repeat h_picture_loop
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; cpi XL, 0b11000000
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; brne load_mem_loop ; if not 0, repeat h_picture_loop
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Set X to 0x0100
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ldi XH, high(FRAMEBUFFER)
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ldi XL, low(FRAMEBUFFER)
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load_mem_loop:
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clr r17
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st X+, r17
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; if reached the last framebuffer byte, exit cycle
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cpi XH, 0b00111110
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brne load_mem_loop ; if not 0, repeat h_picture_loop
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cpi XL, 0b11000000
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brne load_mem_loop ; if not 0, repeat h_picture_loop
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@ -122,34 +122,27 @@ main:
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; draw example image
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call draw_cat
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;call draw_cat
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; test draw character routine
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call draw_carriage_return
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call draw_carriage_return
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call draw_carriage_return
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call cursor_pos_home
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ldi r18, 0x41
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dctest:
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ldi r18, 0x41
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draw_chars:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x5B
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brne dc_continue
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ldi r18, 0x41
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call draw_carriage_return
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dc_continue:
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; wait
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ser r19
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dc_wait_loop_1:
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ser r20
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ldi r24, 64
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dc_wait_loop_2:
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dec r20
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dec r24
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brne dc_wait_loop_2
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dec r19
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brne dc_wait_loop_1
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inc r18
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cpi r18, 0x5B
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brne draw_chars
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jmp dctest
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