pato-z80-home-computer/pat80-io-devices/composite-pal-adapter/software/avr-assembly/character_generator.asm
Daniele Verducci (ZenPenguin) 2c65665900 Untested code
2021-02-22 13:59:55 +01:00

161 lines
5.3 KiB
NASM

; *******************************************
; * PAT80 COMPOSITE PAL VIDEO ADAPTER *
; * Character generator module *
; *******************************************
; This module generates the character pixels using the font present in rom
; and adds it on the framebuffer in the position indicated by POS_COARSE (Y).
.equ LINE_COLUMNS = 46 ; number of columns (characters or chunks) per line
; Draws character in register A to the screen at current coords (Y)
; @param r16 (HIGH_ACCUM) ascii code to display
; @modifies r0 (A), r1, r2, r3, r16 (HIGH_ACCUM), r17, Y, Z
draw_char:
; Glyph's first byte is at:
; glyph_pointer = font_starting_mem_pos + (ascii_code * number_of_bytes_per_font)
; But all the fonts are 1 byte large, so a glyph is 1*height bytes:
; glyph_pointer = FONT + (ascii_code * FONT_HEIGHT)
; Save current chunk cursor position (Y)
mov r2, YL
mov r3, YH
; Load first glyph position on Z
ldi ZH, high(FONT<<1)
ldi ZL, low(FONT<<1)
; Obtain offset multiplying ascii_code * number_of_bytes_per_font
ldi r17, FONT_HEIGHT
mul HIGH_ACCUM, r17 ; result overwrites r0 and r1!
; 16-bit addition between gliph's first byte position and offset (and store result in Z) to obtain our glyph position
add ZL, r0
adc ZH, r1
; Z contain our glyph's first byte position: draw it
; The drawing consist of FONT_HEIGHT cycles. Every glyph byte is placed on its own line
; on screen. To do this, we place it LINE_COLUMNS bytes after the previous one.
ldi HIGH_ACCUM, FONT_HEIGHT
draw_char_loop:
; Load glyph line byte from program memory (and point to the next)
lpm r1, Z+
; Write glyph line to framebuffer at chunk cursor position (Y)
st Y, r1
; Increment chunk cursor position (Y) to next line of the same char column
adiw YH:YL,LINE_COLUMNS
; Decrement loop counter and exit if reached 0
dec HIGH_ACCUM
brne draw_char_loop
; Char drawing is complete. Increment cursor position
inc POS_COLUMN
; Check if end of line
cpi POS_COLUMN, LINE_COLUMNS
breq draw_char_eol
; Reset chunk position to first glyph line of next column
mov YL, r2 ; first restore Y
mov YH, r3
adiw YH:YL,1 ; just increment pre-char-drawing-saved chunk cursor position by 1
ret
draw_char_eol:
; end of line
adiw YH:YL,1 ; increment chunk cursor position by 1 (begin of next line on screen)
clr POS_COLUMN ; reset column to 0
; check if reached end of screen
cpi POS_ROWP, SCREEN_HEIGHT-FONT_HEIGHT
breq draw_char_eos
; if not end of screen, increment row
ldi HIGH_ACCUM, FONT_HEIGHT
add POS_ROWP, HIGH_ACCUM
ret
draw_char_eos:
; end of screen: scroll screen but leave line pointer to last line
call scroll_screen
ret
; Sets the cursor to 0,0 and clears fine position
cursor_pos_home:
; Set all positions to 0
clr POS_COLUMN
clr POS_ROWP
; Load framebuffer start position to Y
ldi YH, high(FRAMEBUFFER)
ldi YL, low(FRAMEBUFFER)
ret
; Updates framebuffer pointer (Y) to point to current text cursor position (POS_COLUMN, POS_ROWP)
; Usage:
; ldi POS_COLUMN, 10
; ldi POS_ROWP, 13
; call set_framebuffer_pointer_to_text_cursor
; @modifies Y, R0, R1
; set_framebuffer_pointer_to_text_cursor:
; ; Load framebuffer start position to Y
; ldi YH, high(FRAMEBUFFER)
; ldi YL, low(FRAMEBUFFER)
; ; Obtain offset between 0,0 and current cursor position
; mul POS_COLUMN, POS_ROWP ; result is in r1,r0 ; NOTE: wrong, multiplicate with bytes per row
; ; Sum offset to Y
; add YL, r0
; adc YH, r1
; ret
; Draws a newline
; Moves cursor to start of following screen line
; Takes care of particular cases, i.e. end of screen (shifts all screen up by one line)
draw_carriage_return:
; Check if end of screen
cpi POS_ROWP, SCREEN_HEIGHT
brne draw_carriage_return_not_eos
call scroll_screen
dec POS_ROWP ; compensate for next inc
draw_carriage_return_not_eos:
; Move cursor to line start
ldi POS_COLUMN, 0
; Move cursor to next line
ldi HIGH_ACCUM, FONT_HEIGHT
add POS_ROWP, HIGH_ACCUM
; Compute memory pointer offset
mul POS_COLUMN, POS_ROWP ; result overwrites r0 and r1!
; Set pointer to start of framebuffer
ldi ZL, low(FRAMEBUFFER)
ldi ZH, high(FRAMEBUFFER)
; Add offset to pointer
add ZL, r0
adc ZH, r1
ret
; Scrolls the screen by one line (=LINE_COLUMNS*FONT_HEIGHT bytes)
; and clears the last line (FRAMEBUFFER_END - LINE_COLUMNS*FONT_HEIGHT bytes)
; @uses A, Z
scroll_screen:
clr POS_COLUMN ; cursor to first column
; "Read" Pointer to first char of second line
ldi YH, high(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT))
ldi YL, low(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT))
; "Write" Pointer to first char of first line
ldi ZH, high(FRAMEBUFFER)
ldi ZL, low(FRAMEBUFFER)
; Copy data
scroll_screen_copy_loop:
ld A, Y+
st Z+, A
cpi ZH, high(FRAMEBUFFER_END-(LINE_COLUMNS*FONT_HEIGHT))
brne scroll_screen_copy_loop
cpi ZL, low(FRAMEBUFFER_END-(LINE_COLUMNS*FONT_HEIGHT))
brne scroll_screen_copy_loop
; All the lines have been "shifted" up by one line.
; The first line is lost and the last is duplicate. Clear the last.
clr A
scroll_screen_clear_loop:
st Z+, A
cpi r31, high(FRAMEBUFFER_END)
brne scroll_screen_clear_loop
cpi r30, low(FRAMEBUFFER_END)
brne scroll_screen_clear_loop
; Last line cleared. Leave cursor pointer to last line start
ldi YH, high(FRAMEBUFFER_END-LINE_COLUMNS*FONT_HEIGHT)
ldi YL, low(FRAMEBUFFER_END-LINE_COLUMNS*FONT_HEIGHT)
ret