pato-z80-home-computer/pat80-io-devices/composite-pal-adapter/software/avr-assembly/character_generator.asm
Daniele Verducci (ZenPenguin) aa844687c8 Ready for github publishing
2021-07-11 09:49:42 +02:00

179 lines
5.7 KiB
NASM

; *******************************************
; * PAT80 COMPOSITE PAL VIDEO ADAPTER *
; * Character generator module *
; *******************************************
;
; @language: AVR ASM
;
; This file is part of Pat80 IO Devices.
;
; Pat80 IO Devices is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; Pat80 IO Devices is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with Pat80 IO Devices. If not, see <http://www.gnu.org/licenses/>.
;
;
; This module generates the character pixels using the font present in rom
; and adds it on the framebuffer in the position indicated by POS_COARSE (Y).
.equ LINE_COLUMNS = 46 ; number of columns (characters or chunks) per line
; Draws character in register A to the screen at current coords (Y)
; @param (HIGH_ACCUM) ascii code to display
; @modifies r0 (A), r1, r2, r3, r17, HIGH_ACCUM, Y, Z
draw_char:
; Check char is valid
cpi HIGH_ACCUM, 0x7f
brlo draw_char_valid
ret
draw_char_valid:
; Glyph's first byte is at:
; glyph_pointer = font_starting_mem_pos + (ascii_code * number_of_bytes_per_font)
; But all the fonts are 1 byte large, so a glyph is 1*height bytes:
; glyph_pointer = FONT + (ascii_code * FONT_HEIGHT)
; Load first glyph position on Z
ldi ZH, high(FONT<<1)
ldi ZL, low(FONT<<1)
; Obtain offset multiplying ascii_code * number_of_bytes_per_font
ldi r17, FONT_HEIGHT
mul HIGH_ACCUM, r17 ; result overwrites r0 and r1!
; 16-bit addition between gliph's first byte position and offset (and store result in Z) to obtain our glyph position
add ZL, r0
adc ZH, r1
; Z contain our glyph's first byte position: draw it
; Obtain drawing position in framebuffer memory (in Y)
call update_mem_pointer
; The drawing consist of FONT_HEIGHT cycles. Every glyph byte is placed on its own line
; on screen. To do this, we place it LINE_COLUMNS bytes after the previous one.
clr HIGH_ACCUM
draw_char_loop:
; Load glyph line byte from program memory (and point to the next)
lpm A, Z+
; Write glyph line to framebuffer at chunk cursor position (Y)
st Y, A
; Increment chunk cursor position (Y) to next line of the same char column
adiw YH:YL,LINE_COLUMNS
; Decrement loop counter and exit if reached 0
inc HIGH_ACCUM
cpi HIGH_ACCUM, FONT_HEIGHT
brlo draw_char_loop
; Char drawing is complete. Increment cursor position
inc POS_COLUMN
; Check if end of line
cpi POS_COLUMN, LINE_COLUMNS
brsh draw_char_eol
ret
draw_char_eol:
; end of line
clr POS_COLUMN ; reset column to 0
; Move cursor to next line
ldi HIGH_ACCUM, FONT_HEIGHT
add POS_ROWP, HIGH_ACCUM
; check if reached end of screen
cpi POS_ROWP, SCREEN_HEIGHT
brsh draw_char_eos
ret
draw_char_eos:
; end of screen: scroll screen but leave line pointer to last line
call scroll_screen
ret
; Sets the cursor to 0,0 and clears fine position
cursor_pos_home:
; Set all positions to 0
clr POS_COLUMN
clr POS_ROWP
ret
; Draws a newline
; Moves cursor to start of following screen line
; Takes care of particular cases, i.e. end of screen (shifts all screen up by one line)
draw_carriage_return:
; Move cursor to line start
ldi POS_COLUMN, 0
; Move cursor to next line
ldi HIGH_ACCUM, FONT_HEIGHT
add POS_ROWP, HIGH_ACCUM
; Check if end of screen
cpi POS_ROWP, SCREEN_HEIGHT
brsh draw_carriage_return_eos
ret
draw_carriage_return_eos:
call scroll_screen
ret
; Scrolls the screen by one line (=LINE_COLUMNS*FONT_HEIGHT bytes)
; and clears the last line (FRAMEBUFFER_END - LINE_COLUMNS*FONT_HEIGHT bytes)
; @uses A, Z
scroll_screen:
; "Read" Pointer to first char of second line
ldi YH, high(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT))
ldi YL, low(FRAMEBUFFER+(LINE_COLUMNS*FONT_HEIGHT))
; "Write" Pointer to first char of first line
ldi ZH, high(FRAMEBUFFER)
ldi ZL, low(FRAMEBUFFER)
; Copy data
scroll_screen_copy_loop:
ld A, Y+
st Z+, A
cpi YH, high(FRAMEBUFFER_END)
brne scroll_screen_copy_loop
cpi YL, low(FRAMEBUFFER_END)
brne scroll_screen_copy_loop
; All the lines have been "shifted" up by one line.
; The first line is lost and the last is duplicate. Clear the last.
clr A
scroll_screen_clear_loop:
st Z+, A
cpi r31, high(FRAMEBUFFER_END)
brne scroll_screen_clear_loop
cpi r30, low(FRAMEBUFFER_END)
brne scroll_screen_clear_loop
; Last line cleared. Set cursor position
clr POS_COLUMN ; cursor to first column
ldi POS_ROWP, SCREEN_HEIGHT-FONT_HEIGHT
ret
; Sets the Y register to point to the cursor's first line memory position
; The cursor's position is represented by registers POS_COLUMN and POS_ROWP
update_mem_pointer:
; Compute memory pointer offset: offset = (LINE_COLUMNS*POS_ROWP)+POS_COLUMN
; LINE_COLUMNS*POS_ROWP
ldi HIGH_ACCUM, LINE_COLUMNS
mul HIGH_ACCUM, POS_ROWP ; result overwrites r0 and r1!
; ...+POS_COLUMN
add r0, POS_COLUMN
clr HIGH_ACCUM
adc r1, HIGH_ACCUM
; Set pointer to start of framebuffer
ldi YL, low(FRAMEBUFFER)
ldi YH, high(FRAMEBUFFER)
; Add offset to pointer
add YL, r0
adc YH, r1
ret
clear_screen:
ldi YH, high(FRAMEBUFFER)
ldi YL, low(FRAMEBUFFER)
load_mem_loop:
clr HIGH_ACCUM
;ser HIGH_ACCUM
st Y+, HIGH_ACCUM
; if reached the last framebuffer byte, exit cycle
cpi YH, high(FRAMEBUFFER_END)
brne load_mem_loop ; if not 0, repeat h_picture_loop
cpi YL, low(FRAMEBUFFER_END)
brne load_mem_loop ; if not 0, repeat h_picture_loop
ret