Setup project
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racing-sim.py
Executable file
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racing-sim.py
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#!/usr/bin/env python3
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# PYTHON RACING SIMULATOR
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# Inspired by https://www.youtube.com/watch?v=KkMZI5Jbf18
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# Copyright (C) 2023 Daniele Verducci
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# REQUIREMENTS:
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# pip install pysdl2 pysdl2-dll
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import sdl2.ext
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import math
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import time
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WIN_WIDTH = 640
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WIN_HEIGHT = 480
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SKY_COLOR = [0,128,255]
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FLOOR_COLOR = [64,64,64]
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class Main:
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def __init__(self):
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# Print instructions
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print('RACING SIMULATOR by penguin86\n\nMovement: up, down, left, right\n\nFPS:')
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# Graphics
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sdl2.ext.init()
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self.window = sdl2.SDL_CreateWindow(b"Racing simulator", 100, 100, WIN_WIDTH, WIN_HEIGHT,sdl2.SDL_WINDOW_SHOWN)
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self.renderer = sdl2.SDL_CreateRenderer(self.window, -1,sdl2.SDL_RENDERER_ACCELERATED |sdl2.SDL_RENDERER_PRESENTVSYNC)
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self.surface = sdl2.SDL_CreateRGBSurface(0,WIN_WIDTH,WIN_HEIGHT,32,0,0,0,0)
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def run(self):
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lastFpsCalcTime = 0
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frames = 0
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running = True
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while running:
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events = sdl2.ext.get_events()
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for event in events:
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if event.type == sdl2.SDL_QUIT or (event.type == sdl2.SDL_KEYDOWN and event.key.keysym.sym == sdl2.SDLK_ESCAPE):
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running = False
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break
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keystate = sdl2.SDL_GetKeyboardState(None)
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if keystate[sdl2.SDL_SCANCODE_LEFT]:
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print("left")
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elif keystate[sdl2.SDL_SCANCODE_RIGHT]:
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print("right")
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elif keystate[sdl2.SDL_SCANCODE_UP]:
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print("accelerate")
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elif keystate[sdl2.SDL_SCANCODE_DOWN]:
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print("brake")
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self.draw()
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# Calculate FPS
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frames = frames + 1
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if time.time() - lastFpsCalcTime > 1:
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fps = frames/(time.time() - lastFpsCalcTime)
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print(int(fps))
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frames = 0
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lastFpsCalcTime = time.time()
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return 0
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def draw(self):
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self.drawRoad()
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self.drawCar()
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sdl2.SDL_RenderPresent(self.renderer)
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def drawRoad(self):
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# Sky
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sdl2.SDL_SetRenderDrawColor(self.renderer, SKY_COLOR[0], SKY_COLOR[1], SKY_COLOR[2], sdl2.SDL_ALPHA_OPAQUE)
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sdl2.SDL_RenderClear(self.renderer)
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# Floor
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sdl2.SDL_SetRenderDrawColor(self.renderer, FLOOR_COLOR[0], FLOOR_COLOR[1], FLOOR_COLOR[2], sdl2.SDL_ALPHA_OPAQUE)
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sdl2.SDL_RenderFillRect(self.renderer, sdl2.SDL_Rect(0, int(WIN_HEIGHT/2), WIN_WIDTH, int(WIN_HEIGHT)))
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def drawCar(self):
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return
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if __name__ == '__main__':
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try:
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main = Main()
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main.run()
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except KeyboardInterrupt:
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exit(0)
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