WIP Arduino VGA adapter
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@ -1,10 +1,10 @@
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/* HD44780 Character display debugger */
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#define EN 11
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const byte DATA_BUS[] = {3, 4, 5, 6, 7, 8, 9, 10};
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#define EN 2
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const byte DATA_BUS[] = {10, 9, 8, 7, 6, 5, 4, 3};
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void setup() {
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pinMode(EN, INPUT);
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pinMode(EN, INPUT_PULLUP);
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for(int pin=0; pin < 8; pin++) {
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pinMode(DATA_BUS[pin], INPUT);
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}
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@ -13,7 +13,7 @@ void setup() {
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Serial.println("HD44780 debugger");
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Serial.println("DATA BUS HEX EN");
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attachInterrupt(digitalPinToInterrupt(2), onClk, FALLING);
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attachInterrupt(digitalPinToInterrupt(EN), onClk, FALLING);
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}
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void loop() {}
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118
arduino/vga_adapter/vga_adapter.ino
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118
arduino/vga_adapter/vga_adapter.ino
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@ -0,0 +1,118 @@
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#include <VGAX.h>
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//font generated from BITFONZI - by Sandro Maffiodo
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#define FNT_NANOFONT_HEIGHT 6
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#define FNT_NANOFONT_SYMBOLS_COUNT 95
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//data size=570 bytes
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const unsigned char fnt_nanofont_data[FNT_NANOFONT_SYMBOLS_COUNT][1+FNT_NANOFONT_HEIGHT] PROGMEM={
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{ 1, 128, 128, 128, 0, 128, 0, }, //glyph '!' code=0
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{ 3, 160, 160, 0, 0, 0, 0, }, //glyph '"' code=1
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{ 5, 80, 248, 80, 248, 80, 0, }, //glyph '#' code=2
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{ 5, 120, 160, 112, 40, 240, 0, }, //glyph '$' code=3
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{ 5, 136, 16, 32, 64, 136, 0, }, //glyph '%' code=4
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{ 5, 96, 144, 104, 144, 104, 0, }, //glyph '&' code=5
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{ 2, 128, 64, 0, 0, 0, 0, }, //glyph ''' code=6
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{ 2, 64, 128, 128, 128, 64, 0, }, //glyph '(' code=7
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{ 2, 128, 64, 64, 64, 128, 0, }, //glyph ')' code=8
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{ 3, 0, 160, 64, 160, 0, 0, }, //glyph '*' code=9
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{ 3, 0, 64, 224, 64, 0, 0, }, //glyph '+' code=10
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{ 2, 0, 0, 0, 0, 128, 64, }, //glyph ',' code=11
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{ 3, 0, 0, 224, 0, 0, 0, }, //glyph '-' code=12
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{ 1, 0, 0, 0, 0, 128, 0, }, //glyph '.' code=13
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{ 5, 8, 16, 32, 64, 128, 0, }, //glyph '/' code=14
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{ 4, 96, 144, 144, 144, 96, 0, }, //glyph '0' code=15
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{ 3, 64, 192, 64, 64, 224, 0, }, //glyph '1' code=16
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{ 4, 224, 16, 96, 128, 240, 0, }, //glyph '2' code=17
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{ 4, 224, 16, 96, 16, 224, 0, }, //glyph '3' code=18
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{ 4, 144, 144, 240, 16, 16, 0, }, //glyph '4' code=19
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{ 4, 240, 128, 224, 16, 224, 0, }, //glyph '5' code=20
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{ 4, 96, 128, 224, 144, 96, 0, }, //glyph '6' code=21
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{ 4, 240, 16, 32, 64, 64, 0, }, //glyph '7' code=22
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{ 4, 96, 144, 96, 144, 96, 0, }, //glyph '8' code=23
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{ 4, 96, 144, 112, 16, 96, 0, }, //glyph '9' code=24
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{ 1, 0, 128, 0, 128, 0, 0, }, //glyph ':' code=25
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{ 2, 0, 128, 0, 0, 128, 64, }, //glyph ';' code=26
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{ 3, 32, 64, 128, 64, 32, 0, }, //glyph '<' code=27
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{ 3, 0, 224, 0, 224, 0, 0, }, //glyph '=' code=28
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{ 3, 128, 64, 32, 64, 128, 0, }, //glyph '>' code=29
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{ 4, 224, 16, 96, 0, 64, 0, }, //glyph '?' code=30
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{ 4, 96, 144, 176, 128, 112, 0, }, //glyph '@' code=31
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{ 4, 96, 144, 240, 144, 144, 0, }, //glyph 'A' code=32
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{ 4, 224, 144, 224, 144, 224, 0, }, //glyph 'B' code=33
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{ 4, 112, 128, 128, 128, 112, 0, }, //glyph 'C' code=34
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{ 4, 224, 144, 144, 144, 224, 0, }, //glyph 'D' code=35
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{ 4, 240, 128, 224, 128, 240, 0, }, //glyph 'E' code=36
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{ 4, 240, 128, 224, 128, 128, 0, }, //glyph 'F' code=37
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{ 4, 112, 128, 176, 144, 112, 0, }, //glyph 'G' code=38
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{ 4, 144, 144, 240, 144, 144, 0, }, //glyph 'H' code=39
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{ 3, 224, 64, 64, 64, 224, 0, }, //glyph 'I' code=40
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{ 4, 240, 16, 16, 144, 96, 0, }, //glyph 'J' code=41
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{ 4, 144, 160, 192, 160, 144, 0, }, //glyph 'K' code=42
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{ 4, 128, 128, 128, 128, 240, 0, }, //glyph 'L' code=43
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{ 5, 136, 216, 168, 136, 136, 0, }, //glyph 'M' code=44
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{ 4, 144, 208, 176, 144, 144, 0, }, //glyph 'N' code=45
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{ 4, 96, 144, 144, 144, 96, 0, }, //glyph 'O' code=46
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{ 4, 224, 144, 224, 128, 128, 0, }, //glyph 'P' code=47
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{ 4, 96, 144, 144, 144, 96, 16, }, //glyph 'Q' code=48
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{ 4, 224, 144, 224, 160, 144, 0, }, //glyph 'R' code=49
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{ 4, 112, 128, 96, 16, 224, 0, }, //glyph 'S' code=50
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{ 3, 224, 64, 64, 64, 64, 0, }, //glyph 'T' code=51
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{ 4, 144, 144, 144, 144, 96, 0, }, //glyph 'U' code=52
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{ 3, 160, 160, 160, 160, 64, 0, }, //glyph 'V' code=53
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{ 5, 136, 168, 168, 168, 80, 0, }, //glyph 'W' code=54
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{ 4, 144, 144, 96, 144, 144, 0, }, //glyph 'X' code=55
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{ 3, 160, 160, 64, 64, 64, 0, }, //glyph 'Y' code=56
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{ 4, 240, 16, 96, 128, 240, 0, }, //glyph 'Z' code=57
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{ 2, 192, 128, 128, 128, 192, 0, }, //glyph '[' code=58
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{ 5, 128, 64, 32, 16, 8, 0, }, //glyph '\' code=59
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{ 2, 192, 64, 64, 64, 192, 0, }, //glyph ']' code=60
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{ 5, 32, 80, 136, 0, 0, 0, }, //glyph '^' code=61
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{ 4, 0, 0, 0, 0, 240, 0, }, //glyph '_' code=62
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{ 2, 128, 64, 0, 0, 0, 0, }, //glyph '`' code=63
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{ 3, 0, 224, 32, 224, 224, 0, }, //glyph 'a' code=64
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{ 3, 128, 224, 160, 160, 224, 0, }, //glyph 'b' code=65
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{ 3, 0, 224, 128, 128, 224, 0, }, //glyph 'c' code=66
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{ 3, 32, 224, 160, 160, 224, 0, }, //glyph 'd' code=67
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{ 3, 0, 224, 224, 128, 224, 0, }, //glyph 'e' code=68
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{ 2, 64, 128, 192, 128, 128, 0, }, //glyph 'f' code=69
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{ 3, 0, 224, 160, 224, 32, 224, }, //glyph 'g' code=70
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{ 3, 128, 224, 160, 160, 160, 0, }, //glyph 'h' code=71
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{ 1, 128, 0, 128, 128, 128, 0, }, //glyph 'i' code=72
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{ 2, 0, 192, 64, 64, 64, 128, }, //glyph 'j' code=73
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{ 3, 128, 160, 192, 160, 160, 0, }, //glyph 'k' code=74
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{ 1, 128, 128, 128, 128, 128, 0, }, //glyph 'l' code=75
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{ 5, 0, 248, 168, 168, 168, 0, }, //glyph 'm' code=76
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{ 3, 0, 224, 160, 160, 160, 0, }, //glyph 'n' code=77
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{ 3, 0, 224, 160, 160, 224, 0, }, //glyph 'o' code=78
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{ 3, 0, 224, 160, 160, 224, 128, }, //glyph 'p' code=79
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{ 3, 0, 224, 160, 160, 224, 32, }, //glyph 'q' code=80
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{ 3, 0, 224, 128, 128, 128, 0, }, //glyph 'r' code=81
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{ 2, 0, 192, 128, 64, 192, 0, }, //glyph 's' code=82
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{ 3, 64, 224, 64, 64, 64, 0, }, //glyph 't' code=83
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{ 3, 0, 160, 160, 160, 224, 0, }, //glyph 'u' code=84
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{ 3, 0, 160, 160, 160, 64, 0, }, //glyph 'v' code=85
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{ 5, 0, 168, 168, 168, 80, 0, }, //glyph 'w' code=86
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{ 3, 0, 160, 64, 160, 160, 0, }, //glyph 'x' code=87
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{ 3, 0, 160, 160, 224, 32, 224, }, //glyph 'y' code=88
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{ 2, 0, 192, 64, 128, 192, 0, }, //glyph 'z' code=89
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{ 3, 96, 64, 192, 64, 96, 0, }, //glyph '{' code=90
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{ 1, 128, 128, 128, 128, 128, 0, }, //glyph '|' code=91
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{ 3, 192, 64, 96, 64, 192, 0, }, //glyph '}' code=92
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{ 3, 96, 192, 0, 0, 0, 0, }, //glyph '~' code=93
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{ 4, 48, 64, 224, 64, 240, 0, }, //glyph '£' code=94
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};
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VGAX vga;
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// Pins
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// VGA
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#define R
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#define CLK
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void setup() {
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vga.begin();
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vga.clear(11);
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}
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void loop() {
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}
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