Reduced columns to 46
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9872968720
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b395a4dd21
@ -6,7 +6,7 @@
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; This module generates the character pixels using the font present in rom
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; and adds it on the framebuffer in the position indicated by POS_COARSE (Y).
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.equ LINE_COLUMNS = 52 ; number of columns (characters or chunks) per line
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.equ LINE_COLUMNS = 46 ; number of columns (characters or chunks) per line
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; Draws character in register A to the screen at current coords (Y)
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; @param r16 (HIGH_ACCUM) ascii code to display
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@ -75,11 +75,8 @@ cursor_pos_home:
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clr POS_ROWP
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clr POS_FINE
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; Load framebuffer start position to Y
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; ldi YH, high(FRAMEBUFFER)
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; ldi YL, low(FRAMEBUFFER)
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; TODO: First 3 lines are not visible! Outside of screen!
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ldi YH, high(0x780)
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ldi YL, low(0x780)
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ldi YH, high(FRAMEBUFFER)
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ldi YL, low(FRAMEBUFFER)
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ret
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; Updates framebuffer pointer (Y) to point to current text cursor position (POS_COLUMN, POS_ROWP)
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@ -1,7 +1,4 @@
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; VIDEO COMPOSITE PAL IO DEVICE
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; Implemented following timings in http://blog.retroleum.co.uk/electronics-articles/pal-tv-timing-and-voltages/
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; Every line, for 52 times, it loads a byte from memory into PORTA register and then shifts the byte to the left to show another bit (do it 7 times)
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; This also displays byte's MSB pixel "for free", as the video pin is PD7 (last bit of PORTA).
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;
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; INTERFACING WITH PAT80:
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; Use PortB as data port. Before writing anything, issue a read (pin RW HIGH) and check the busy pin on the data port.
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@ -55,7 +52,7 @@
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; memory
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.equ FRAMEBUFFER = 0x0100
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.equ FRAMEBUFFER_END = 0x3EC0
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.equ FRAMEBUFFER_END = 0x2AB0
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; start vector
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.org 0x0000
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@ -92,53 +89,17 @@ main:
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; test draw character routine
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call cursor_pos_home
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ldi r18, 0x21
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draw_chars:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x7E
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brne draw_chars
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ldi r18, 0x21
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draw_chars2:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x7E
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brne draw_chars2
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ldi r18, 0x21
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draw_chars3:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x7E
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brne draw_chars3
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ldi r18, 0x21
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draw_chars4:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x7E
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brne draw_chars4
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ldi r18, 0x21
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draw_chars5:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x7E
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brne draw_chars5
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ldi r18, 0x21
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draw_chars6:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x7E
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brne draw_chars6
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ldi r19, 12
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dctest:
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ldi r18, 0x21
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draw_chars:
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mov HIGH_ACCUM, r18
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call draw_char
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inc r18
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cpi r18, 0x7E
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brne draw_chars
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dec r19
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brne dctest
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@ -3,8 +3,12 @@
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; * Video generator module *
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; *******************************************
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; Implemented following timings in http://blog.retroleum.co.uk/electronics-articles/pal-tv-timing-and-voltages/
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; Every line, for 52 times, it loads a byte from memory into PORTA register and then shifts the byte to the left to show another bit (do it 7 times)
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; This also displays byte's MSB pixel "for free", as the video pin is PD7 (last bit of PORTA).
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; This module generates a Composite PAL monochrome signal with a resolution
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; of 416x304 pixels of which only 376x232 pizels are visible (= 47x29 characters).
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; of 416x304 pixels of which only 376x232 pizels are visible (= 46x29 characters).
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; The signal is generated using 16-bit Timer1 and interrupts.
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@ -25,6 +29,7 @@
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.equ TIMER_DELAY_30US = 65535 - 690 ; 719 cycles @ 24Mhz (minus overhead)
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.equ TIMER_DELAY_2US = 65535 - 17 ; 48 cycles @ 24Mhz (minus overhead)
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.equ BACK_PORCH_DELAY = 258 ; 186 cycles back porch + 72 cycles to leave 3 chunks empty (image padding)
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; ********* FUNCTIONS CALLED BY INTERRUPT ***********
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@ -77,14 +82,13 @@ draw_picture:
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; **** start line back porch: 8uS, 192 cycles @ 24Mhz
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; leave time at the end for line setup and draw_line call
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ldi VG_HIGH_ACCUM, 62 ; 1 cycle
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ldi VG_HIGH_ACCUM, BACK_PORCH_DELAY/3 ; 1 cycle
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l_sync_back_porch_loop:
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dec VG_HIGH_ACCUM ; 1 cycle
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brne l_sync_back_porch_loop ; 2 cycle if true, 1 if false
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; **** end back porch
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call draw_line ; 3 cycles (+ 3 to come back to on_line_drawn)
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; **** draws line pixels: 52uS, 1248 cycles @ 24Mhz ****
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@ -105,14 +109,13 @@ draw_picture:
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; **** start line back porch: 8uS, 192 cycles @ 24Mhz
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; leave time at the end for line setup and draw_line call
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ldi VG_HIGH_ACCUM, 62 ; 1 cycle
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ldi VG_HIGH_ACCUM, BACK_PORCH_DELAY/3 ; 1 cycle
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l_sync_back_porch_loop2:
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dec VG_HIGH_ACCUM ; 1 cycle
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brne l_sync_back_porch_loop2 ; 2 cycle if true, 1 if false
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; **** end back porch
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call draw_line ; 3 cycles (+ 3 to come back to on_line_drawn)
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; **** draws line pixels: 52uS, 1248 cycles @ 24Mhz ****
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dec LINE_COUNTER ; decrement line countr ; 1 cycle
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brne h_picture_loop ; if not 0, repeat h_picture_loop ; 2 cycle if true, 1 if false
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@ -192,7 +195,7 @@ short_sync:
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draw_line:
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; NO loops, as this is time-strict
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; 52 chunks of 8 pixels
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; 46 chunks of 8 pixels
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; chunk 1
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ld A, X+ ; load pixel ; 2 cycles
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@ -1344,154 +1347,12 @@ draw_line:
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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; chunk 47
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ld A, X+ ; load pixel ; 2 cycles
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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; chunk 48
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ld A, X+ ; load pixel ; 2 cycles
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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; chunk 49
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ld A, X+ ; load pixel ; 2 cycles
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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; chunk 50
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ld A, X+ ; load pixel ; 2 cycles
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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; chunk 51
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ld A, X+ ; load pixel ; 2 cycles
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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; chunk 52
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ld A, X+ ; load pixel ; 2 cycles
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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nop ; 1 cycle
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lsr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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; chunk 47, 48, 49 (blank)
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clr A ; 1 cycle
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out VIDEO_PORT_OUT, A ; 1 cycle
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ldi VG_HIGH_ACCUM, 23 ; 1 cycle
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eol_porch_loop: ; requires 3 cpu cycles
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dec VG_HIGH_ACCUM ; 1 cycle
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brne eol_porch_loop ; 2 if jumps, 1 if continues
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ret
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