Reduced columns to 46
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@@ -6,7 +6,7 @@
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; This module generates the character pixels using the font present in rom
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; and adds it on the framebuffer in the position indicated by POS_COARSE (Y).
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.equ LINE_COLUMNS = 52 ; number of columns (characters or chunks) per line
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.equ LINE_COLUMNS = 46 ; number of columns (characters or chunks) per line
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; Draws character in register A to the screen at current coords (Y)
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; @param r16 (HIGH_ACCUM) ascii code to display
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@@ -75,11 +75,8 @@ cursor_pos_home:
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clr POS_ROWP
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clr POS_FINE
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; Load framebuffer start position to Y
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; ldi YH, high(FRAMEBUFFER)
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; ldi YL, low(FRAMEBUFFER)
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; TODO: First 3 lines are not visible! Outside of screen!
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ldi YH, high(0x780)
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ldi YL, low(0x780)
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ldi YH, high(FRAMEBUFFER)
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ldi YL, low(FRAMEBUFFER)
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ret
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; Updates framebuffer pointer (Y) to point to current text cursor position (POS_COLUMN, POS_ROWP)
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