Daniele Verducci (Slimpenguin)
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cc7892cb69
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Fixed shading
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2023-01-11 08:59:10 +01:00 |
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770d5c02b2
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Semi-working png textures (broken on horizontal walls)
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2023-01-10 20:08:55 +01:00 |
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b4f1cf6353
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Better clipping
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2023-01-10 19:01:57 +01:00 |
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Daniele Verducci (Slimpenguin)
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b063e5606e
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Optimization: Do not reinitialize pixel array at every line draw
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2023-01-10 10:09:20 +01:00 |
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Daniele Verducci (Slimpenguin)
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b398503ada
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Direct draw to surface pixel array for better performances
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2023-01-10 10:02:42 +01:00 |
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Daniele Verducci (Slimpenguin)
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5b8b45e793
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Hideable map screen, raycast upscaling, bettere controls
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2023-01-07 11:01:59 +01:00 |
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Daniele Verducci (Slimpenguin)
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3c927778e2
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Better rounding
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2023-01-06 12:40:00 +01:00 |
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Daniele Verducci (Slimpenguin)
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7092dfee46
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Multiple textures
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2023-01-06 11:26:47 +01:00 |
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Daniele Verducci (Slimpenguin)
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f6ce668aef
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Single monochrome texture working
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2023-01-06 11:08:06 +01:00 |
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Daniele Verducci (Slimpenguin)
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adf11abd16
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Rendering textures (for now, a single texture row))
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2023-01-06 10:44:40 +01:00 |
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Daniele Verducci (Slimpenguin)
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37d4573778
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Collision detection
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2023-01-05 11:03:52 +01:00 |
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Daniele Verducci (Slimpenguin)
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c1e6210c83
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Moved script to v1 and v2 folders
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2023-01-05 11:03:12 +01:00 |
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