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12 Commits 5 Branches 0 Tags
3c810497bf56c1e90d470f480dbd957fc4585ed1
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Author SHA1 Message Date
Daniele Verducci (Slimpenguin) 3c810497bf Fixed raycast window rendering 2023-01-05 01:29:29 +01:00
Daniele Verducci (Slimpenguin) c75f8555ab Fixed!!! 2023-01-05 00:53:00 +01:00
Daniele Verducci (Slimpenguin) 8e3727c870 Fixed negative angles, colored rays for debugging 2023-01-05 00:22:57 +01:00
penguin86 1736931554 Lighting 2023-01-02 20:40:11 +01:00
penguin86 cb89bd8fa4 First raycasting view 2023-01-02 20:26:52 +01:00
penguin86 ec11c67f06 Casting 60 rays 2023-01-02 19:55:09 +01:00
penguin86 904d817203 Casting single ray to nearest wall 2023-01-02 19:19:47 +01:00
penguin86 ada9598e25 Casting X and Y collision rays 2023-01-02 19:00:17 +01:00
Daniele Verducci (Slimpenguin) 082097e0d0 WIP Vertical line check 2023-01-02 11:04:52 +01:00
Daniele Verducci (Slimpenguin) 142a92b2fc Working horizontal ray casting and interception 2023-01-02 10:36:31 +01:00
penguin86 5984d60879 Moving character in 2d map 2022-12-31 09:53:18 +01:00
penguin86 bfb038b036 SDL init, draw character in 2D map, no rotation 2022-12-31 09:01:49 +01:00
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