Daniele Verducci (Slimpenguin)
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f6ce668aef
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Single monochrome texture working
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2023-01-06 11:08:06 +01:00 |
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Daniele Verducci (Slimpenguin)
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adf11abd16
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Rendering textures (for now, a single texture row))
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2023-01-06 10:44:40 +01:00 |
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Daniele Verducci (Slimpenguin)
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37d4573778
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Collision detection
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2023-01-05 11:03:52 +01:00 |
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Daniele Verducci (Slimpenguin)
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c1e6210c83
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Moved script to v1 and v2 folders
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2023-01-05 11:03:12 +01:00 |
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Daniele Verducci (Slimpenguin)
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c62fd0403b
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Fixes, fps counter, larger map, higher resolution rendering
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2023-01-05 10:38:37 +01:00 |
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Daniele Verducci (Slimpenguin)
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3c810497bf
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Fixed raycast window rendering
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2023-01-05 01:29:29 +01:00 |
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Daniele Verducci (Slimpenguin)
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c75f8555ab
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Fixed!!!
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2023-01-05 00:53:00 +01:00 |
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Daniele Verducci (Slimpenguin)
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8e3727c870
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Fixed negative angles, colored rays for debugging
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2023-01-05 00:22:57 +01:00 |
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1736931554
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Lighting
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2023-01-02 20:40:11 +01:00 |
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cb89bd8fa4
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First raycasting view
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2023-01-02 20:26:52 +01:00 |
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ec11c67f06
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Casting 60 rays
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2023-01-02 19:55:09 +01:00 |
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904d817203
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Casting single ray to nearest wall
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2023-01-02 19:19:47 +01:00 |
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ada9598e25
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Casting X and Y collision rays
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2023-01-02 19:00:17 +01:00 |
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Daniele Verducci (Slimpenguin)
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082097e0d0
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WIP Vertical line check
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2023-01-02 11:04:52 +01:00 |
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Daniele Verducci (Slimpenguin)
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142a92b2fc
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Working horizontal ray casting and interception
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2023-01-02 10:36:31 +01:00 |
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5984d60879
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Moving character in 2d map
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2022-12-31 09:53:18 +01:00 |
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bfb038b036
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SDL init, draw character in 2D map, no rotation
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2022-12-31 09:01:49 +01:00 |
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