Commit Graph

17 Commits

Author SHA1 Message Date
Daniele Verducci (Slimpenguin)
f6ce668aef Single monochrome texture working 2023-01-06 11:08:06 +01:00
Daniele Verducci (Slimpenguin)
adf11abd16 Rendering textures (for now, a single texture row)) 2023-01-06 10:44:40 +01:00
Daniele Verducci (Slimpenguin)
37d4573778 Collision detection 2023-01-05 11:03:52 +01:00
Daniele Verducci (Slimpenguin)
c1e6210c83 Moved script to v1 and v2 folders 2023-01-05 11:03:12 +01:00
Daniele Verducci (Slimpenguin)
c62fd0403b Fixes, fps counter, larger map, higher resolution rendering 2023-01-05 10:38:37 +01:00
Daniele Verducci (Slimpenguin)
3c810497bf Fixed raycast window rendering 2023-01-05 01:29:29 +01:00
Daniele Verducci (Slimpenguin)
c75f8555ab Fixed!!! 2023-01-05 00:53:00 +01:00
Daniele Verducci (Slimpenguin)
8e3727c870 Fixed negative angles, colored rays for debugging 2023-01-05 00:22:57 +01:00
1736931554 Lighting 2023-01-02 20:40:11 +01:00
cb89bd8fa4 First raycasting view 2023-01-02 20:26:52 +01:00
ec11c67f06 Casting 60 rays 2023-01-02 19:55:09 +01:00
904d817203 Casting single ray to nearest wall 2023-01-02 19:19:47 +01:00
ada9598e25 Casting X and Y collision rays 2023-01-02 19:00:17 +01:00
Daniele Verducci (Slimpenguin)
082097e0d0 WIP Vertical line check 2023-01-02 11:04:52 +01:00
Daniele Verducci (Slimpenguin)
142a92b2fc Working horizontal ray casting and interception 2023-01-02 10:36:31 +01:00
5984d60879 Moving character in 2d map 2022-12-31 09:53:18 +01:00
bfb038b036 SDL init, draw character in 2D map, no rotation 2022-12-31 09:01:49 +01:00