40 lines
1.6 KiB
Markdown
40 lines
1.6 KiB
Markdown
# Python raycaster
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A simple [raycasting engine](https://en.wikipedia.org/wiki/Ray_casting), like the one used for [Wolfenstein 3D](https://en.wikipedia.org/wiki/Wolfenstein_3D), written in Python using the [SDL graphics library](https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer).
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Inspired by [this video of 3DSage](https://www.youtube.com/watch?v=gYRrGTC7GtA)
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![Screenshot](images/screenshot.png)
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![Screenshot](images/screenshot2.png)
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## Requirements
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Install SDL libs for Python and PNG lib (required for texture loading):
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```
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pip install pysdl2 pysdl2-dll pypng
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```
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## Run
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Run with
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```
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./raycaster.py
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```
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## Context
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Being this an educational project (done to teach myself SDL and how a raycasting engine works), the performances are pretty bad. The code is written to be documental, more than efficient. I decided to keep the various milestones in different folders (v1, v2, v3...) instead of relying on git versioning to allow easier compare between different milestones.
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## License
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Copyright (C) 2023 Daniele Verducci
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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