pato-z80-home-computer/pat80-io-devices/composite-pal-adapter/software/avr-assembly/character_generator.asm

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; *******************************************
; * PAT80 COMPOSITE PAL VIDEO ADAPTER *
; * Character generator module *
; *******************************************
; This module generates the character pixels using the font present in rom
; and adds it on the framebuffer in the position indicated by POS_COARSE (Y).
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.equ LINE_COLUMNS = 46 ; number of columns (characters or chunks) per line
; Draws character in register A to the screen at current coords (Y)
; @param r16 (HIGH_ACCUM) ascii code to display
; @modifies r0 (A), r1, r2, r3, r16 (HIGH_ACCUM), r17, Y, Z
draw_char:
; Glyph's first byte is at:
; glyph_pointer = font_starting_mem_pos + (ascii_code * number_of_bytes_per_font)
; But all the fonts are 1 byte large, so a glyph is 1*height bytes:
; glyph_pointer = FONT + (ascii_code * FONT_HEIGHT)
; Save current chunk cursor position (Y)
mov r2, YL
mov r3, YH
; Load first glyph position on Z
ldi ZH, high(FONT<<1)
ldi ZL, low(FONT<<1)
; Obtain offset multiplying ascii_code * number_of_bytes_per_font
ldi r17, FONT_HEIGHT
mul HIGH_ACCUM, r17 ; result overwrites r0 and r1!
; 16-bit addition between gliph's first byte position and offset (and store result in Z) to obtain our glyph position
add ZL, r0
adc ZH, r1
; Z contain our glyph's first byte position: draw it
; The drawing consist of FONT_HEIGHT cycles. Every glyph byte is placed on its own line
; on screen. To do this, we place it LINE_COLUMNS bytes after the previous one.
ldi HIGH_ACCUM, FONT_HEIGHT
draw_char_loop:
; Load glyph line byte from program memory (and point to the next)
lpm r1, Z+
; Write glyph line to framebuffer at chunk cursor position (Y)
st Y, r1
; Increment chunk cursor position (Y) to next line of the same char column
adiw YH:YL,LINE_COLUMNS
; Decrement loop counter and exit if reached 0
dec HIGH_ACCUM
brne draw_char_loop
; Char drawing is complete. Increment cursor position
inc POS_COLUMN
; Check if end of line
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cpi POS_COLUMN, LINE_COLUMNS
breq draw_char_eol
; Reset chunk position to first glyph line of next column
mov YL, r2 ; first restore Y
mov YH, r3
adiw YH:YL,1 ; just increment pre-char-drawing-saved chunk cursor position by 1
ret
draw_char_eol:
clr POS_COLUMN ; reset column to 0
adiw YH:YL,1 ; increment chunk cursor position by 1 (begin of next line on screen)
; Check if end of screen
cpi YH, high(FRAMEBUFFER_END + 1)
brne draw_char_end
cpi YL, low(FRAMEBUFFER_END + 1)
brne draw_char_end
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; End of screen reached! Scroll framebuffer by 1 line (=46*FONT_HEIGHT bytes)
; TODO
draw_char_end:
ret
; Sets the cursor to 0,0 and clears fine position
cursor_pos_home:
; Set all positions to 0
clr POS_COLUMN
clr POS_ROWP
clr POS_FINE
; Load framebuffer start position to Y
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ldi YH, high(FRAMEBUFFER)
ldi YL, low(FRAMEBUFFER)
ret
; Updates framebuffer pointer (Y) to point to current text cursor position (POS_COLUMN, POS_ROWP)
; Usage:
; ldi POS_COLUMN, 55
; ldi POS_ROWP, 13
; call set_framebuffer_pointer_to_text_cursor ; (sets cursor to 4th character of second row in 13th row-pair = column 4, row 27 on screen)
; @modifies Y, R0, R1
set_framebuffer_pointer_to_text_cursor:
; Load framebuffer start position to Y
ldi YH, high(FRAMEBUFFER)
ldi YL, low(FRAMEBUFFER)
; Obtain offset between 0,0 and current cursor position
mul POS_COLUMN, POS_ROWP ; result is in r1,r0
; Sum offset to Y
add YL, r0
adc YH, r1
ret
; Draws a newline
; Moves cursor to start of following screen line
; Takes care of particular cases, i.e. end of screen (shifts all screen up by one line)
draw_carriage_return:
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ret